I’m planning on using smart materials as a base then do some individual custom painting so overlapping uv isn’t an option. Thanks, will definitely check out those videos. Unless you want to do your custom cuts in UV Pelt. Otherwise, for Smart Materials I would do the AutoSeams/UV Flatten technique that I outline, or alternatively use the LABS AutoUV's. Texturing in Substance Painter CJ, 3d Artist Teacher Watch this class and thousands more Get unlimited access to every class Taught by industry leaders & working professionals Topics include illustration, design, photography, and more Lessons in This Class 13 Lessons (2h) 1. If you're not planning on Smart Materials, you could probably get away with just a UV Texture node set to spherical, and then use TriPlanar mapping in Substance. I have a series of videos on how to prepare UV's for Substance in Houdini, but with geometry like yours it can be tricky to say the least. In this course, Creating an Advanced Material with Substance Designer. Midphase Are you looking to use Smart Materials? If so you need UV maps that don't overlap or your AO's and Curvature will be incorrectly calculated. Building materials using procedural methods can initially be a a daunting task.
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